I would like to have the feature to allow Blueprints to have Components whose Default Variables are set to other Components of the same Blueprint.
I have Component A that I would like to have a Reference to the SkeletalMesh of my Character.
I can either use “GetComponentByClass” with SkeletalMeshComponent on BeginPlay in the Component or I could manage the References in my Character the same way.
However, In Unity, I can just Drag and Drop Components from (Sub)Objects within a Prefab. I would like to have the same feature so we dont have to initialize References everytime I want to reuse a component.