Allow Blueprints to Call ServerRestartPlayer

Currently, there is no mechanism for calling ServerRestartPlayer in Blueprint.

There is also no mechanism for calling RestartPlayer in Blueprint that respects a GameMode’s CanRestartPlayer, unless you abuse StartFire via a console command.

It would be very nice if there was a way to trigger a PC’s ServerRestartPlayer RPC, or have alternative means of restarting a player in blueprint while respecting a GameMode’s CanRestartPlayer.

That would be nice to have. Not much a fan of playing hackeroo with existing features in Blueprint.