Allow AI to move after being dropped by player?

I currently have a system that allows a player to pick up objects that are simulating physics. There is a part of the game where I’d like the user to pick up a frantic chicken that is running around. The issue is the only way I can think of to allow the player to pick up the chicken is to make the chicken simulate physics so it can be picked up. The issue is now when the player drops the chicken it’ll just drop to the floor like it’s dead.

Is there anyway to make it so when the player drops the chicken then it will continue running around right side up and all?

Attached is a picture of my pickup system and below this there is also a video of the chicken.