I’m newbie with Unreal Engine and I want to create a sphere and allow user to move inside it. How can I do that?
Now I create a sphere and it seems to be like a ball, player can be inside it. And it the sphere is very big and the player starts position is inside the sphere, players falls. It’s like to be a solid sphere.
Hmmm… If I were to try this I would probably treat the sphere as a vehicle. Having said that I’m also new to unreal so not sure if a better way exists.
Check this out and see if it points you in the right direction
EDIT: Just an after thought, but if your sphere was going to be solid, would it be translucent? If not then you could just add movement keys to the sphere instead of the player, and have the ball as your character. Or if you need the player for other aspects of your game but it has to be “inside the ball” for a specific point, just posess it.
I’m trying to create a starry night sky. A friend told me that I could do it with a sphere with negative normal. This will allow to put a texture inside it. But I don’t want that, I want a sphere that acts like sky and allows me to draw the starts dynamically.
you can paint textures inside unreal one every unwrapped object, consider however that painting individual stars on sky sphere require high resolution image if star positioning is not that important it is better to use small star pattern texture and tile it inside unreal material editor. If you want player to spawn inside sphere make sure there is no collision on the object and if collision are required for your game make sure that you are using complex collisions (collide per poly). to render object from both sides flip normals in 3d package or check two sided in material editor.