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Allow a BP to access a C++ defined reference
Development
Programming & Scripting
Blueprint
Blueprint
,
question
,
unreal-engine
,
references
,
CPP
Benergy
(Benergy)
April 25, 2017, 7:26am
5
Does following not work?
UPROPERTY(BlueprintReadWrite,EditAnywhere) FYourCustomStruct YourVariable;
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