Alley_Environment/Lighting Practice

Alley_UE5
An Environment/Lighting Practice in UE5. Nanite/Lumen
Most assets and textures are from Megascan Assets.


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Greetings @Hossein530 !

Welcome to the Unreal Engine community! :medal_sports:

Thank you for sharing your project with us. This is reminiscent of a place with original, long-standing, centuries old, solid architecture. Where I’m from, there are many such cobblestone alleyways with back doors to restaurants and hotels. Employees step into the alley way for a smoke break and a quick huddle. Debris from the alley way is washed away with a water hose down the trench into the drain below.

The lighting at night is spot-on. The light fog really adds to the atmosphere. Was your project inspired by an existing location?

Hi, No it is Based on a concept from Louise Meijer Åström : ArtStation - Courier stable

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Hey @Hossein530,

Hope you’re doing well. Welcome to the Unreal Engine community!

This gave me serious Peaky Blinders vibes. Love the foggy brick feeling.

The lighting tone for the lanterns is also just perfect. The green undertones bring such old-timey energy to the scene :slight_smile:

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