Here’s the log from tonight.
[2022.09.30-03.28.42:620][ 2]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.860 s
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: === Handled ensure: ===
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error:
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error:
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: Stack:
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff971854c83 UnrealEditor-Core.dll!VectorMatrixMultiply() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp:113]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dcefee0 UnrealEditor-Renderer.dll!FProjectedShadowInfo::SetupPerObjectProjection() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:842]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc9f621 UnrealEditor-Renderer.dll!FSceneRenderer::CreatePerObjectProjectedShadow() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:2909]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dced52c UnrealEditor-Renderer.dll!FSceneRenderer::SetupInteractionShadows() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:2654]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc93050 UnrealEditor-Renderer.dll!FSceneRenderer::BeginInitDynamicShadows() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:5782]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc227e2 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::InitViews() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4934]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95d1043dd UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2097]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbd1d19 UnrealEditor-Renderer.dll!RenderViewFamily_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4102]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dba03a2 UnrealEditor-Renderer.dll!<lambda_220f8abc2f1feaab5010e9f914117006>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4353]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbb96ba UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbc11fa UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e3a9d UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e3f3e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e42e1 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9733d976b UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9733dd158 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff971cb7a2b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff971cb0a90 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9e6437034 KERNEL32.DLL!UnknownFunction []
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9e7d42651 ntdll.dll!UnknownFunction []
[2022.09.30-03.28.42:620][ 2]LogOutputDevice: Error:
[2022.09.30-03.28.42:620][ 2]LogStats: SubmitErrorReport - 0.000 s
[2022.09.30-03.28.43:458][ 2]LogStats: SendNewReport - 0.838 s
[2022.09.30-03.28.43:458][ 2]LogStats: FDebug::EnsureFailed - 1.698 s
[2022.09.30-03.28.43:458][ 2]LogUnrealMath: Error: TMatrix::InverseFast(), trying to invert a non-invertible matrix, this results in NaNs! Use Inverse() instead.
[2022.09.30-03.28.43:480][ 2]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.021 s
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: === Handled ensure: ===
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error:
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Math\Matrix.h] [Line: 449]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: TMatrix::InverseFast(), trying to invert a non-invertible matrix, this results in NaNs! Use Inverse() instead.
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: Stack:
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95d7fb910 UnrealEditor-Renderer.dll!UE::Math::TMatrix::InverseFast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Math\Matrix.inl:315]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dcf046f UnrealEditor-Renderer.dll!FProjectedShadowInfo::SetupPerObjectProjection() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:868]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc9f621 UnrealEditor-Renderer.dll!FSceneRenderer::CreatePerObjectProjectedShadow() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:2909]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dced52c UnrealEditor-Renderer.dll!FSceneRenderer::SetupInteractionShadows() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:2654]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc93050 UnrealEditor-Renderer.dll!FSceneRenderer::BeginInitDynamicShadows() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:5782]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc227e2 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::InitViews() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4934]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95d1043dd UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2097]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbd1d19 UnrealEditor-Renderer.dll!RenderViewFamily_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4102]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dba03a2 UnrealEditor-Renderer.dll!<lambda_220f8abc2f1feaab5010e9f914117006>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4353]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbb96ba UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbc11fa UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e3a9d UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e3f3e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e42e1 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9733d976b UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9733dd158 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff971cb7a2b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff971cb0a90 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9e6437034 KERNEL32.DLL!UnknownFunction []
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9e7d42651 ntdll.dll!UnknownFunction []
[2022.09.30-03.28.43:480][ 2]LogOutputDevice: Error:
[2022.09.30-03.28.43:480][ 2]LogStats: SubmitErrorReport - 0.000 s
[2022.09.30-03.28.46:768][ 2]LogStats: SendNewReport - 3.289 s
[2022.09.30-03.28.46:768][ 2]LogStats: FDebug::EnsureFailed - 3.310 s
[2022.09.30-03.28.46:774][ 2]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.006 s
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: === Handled ensure: ===
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error:
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: Ensure condition failed: !DstMatrix->ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 298]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error:
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: Stack:
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9718547fc UnrealEditor-Core.dll!VectorMatrixInverse() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp:298]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95d7fb922 UnrealEditor-Renderer.dll!UE::Math::TMatrix::InverseFast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Math\Matrix.inl:318]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dcf046f UnrealEditor-Renderer.dll!FProjectedShadowInfo::SetupPerObjectProjection() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:868]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc9f621 UnrealEditor-Renderer.dll!FSceneRenderer::CreatePerObjectProjectedShadow() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:2909]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dced52c UnrealEditor-Renderer.dll!FSceneRenderer::SetupInteractionShadows() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:2654]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc93050 UnrealEditor-Renderer.dll!FSceneRenderer::BeginInitDynamicShadows() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowSetup.cpp:5782]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dc227e2 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::InitViews() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4934]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95d1043dd UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2097]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbd1d19 UnrealEditor-Renderer.dll!RenderViewFamily_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4102]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dba03a2 UnrealEditor-Renderer.dll!<lambda_220f8abc2f1feaab5010e9f914117006>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4353]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbb96ba UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff95dbc11fa UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e3a9d UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e3f3e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9715e42e1 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9733d976b UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9733dd158 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff971cb7a2b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff971cb0a90 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9e6437034 KERNEL32.DLL!UnknownFunction []
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error: [Callstack] 0x00007ff9e7d42651 ntdll.dll!UnknownFunction []
[2022.09.30-03.28.46:774][ 2]LogOutputDevice: Error:
[2022.09.30-03.28.46:774][ 2]LogStats: SubmitErrorReport - 0.000 s
[2022.09.30-03.28.48:985][ 2]LogStats: SendNewReport - 2.210 s
[2022.09.30-03.28.48:985][ 2]LogStats: FDebug::EnsureFailed - 2.216 s
[2022.09.30-03.28.48:985][ 2]LogUnrealMath: Error: TMatrix::InverseFast(), trying to invert a non-invertible matrix, this results in NaNs! Use Inverse() instead.
[2022.09.30-03.28.48:985][ 2]LogUnrealMath: Error: TMatrix::InverseFast(), trying to invert a non-invertible matrix, this results in NaNs! Use Inverse() instead.
[2022.09.30-03.28.48:994][ 2]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2022.09.30-03.28.49:194][ 3]LogUnrealMath: Error: TMatrix::InverseFast(), trying to invert a non-invertible matrix, this results in NaNs! Use Inverse() instead.
[2022.09.30-03.28.49:194][ 3]LogUnrealMath: Error: TMatrix::InverseFast(), trying to invert a non-invertible matrix, this results in NaNs! Use Inverse() instead.
[2022.09.30-03.28.49:194][ 3]LogUnrealMath: Error: TMatrix::InverseFast(), trying to invert a non-invertible matrix, this results in NaNs! Use Inverse() instead.