Hi, I’m trying to make a execute mechanic for my game, I have all the “code” in the pawn blueprint,(a box colider set a variable in the main character for handle the animation, and in the tick checks if the anim can be played, if true, detach from controller, and simulate physics) but when I try to kill one of the pawn’s placed, all of them die at the same time.
Any ideas of what can be going on?
Thank you.