All my Normal objects suddenly changed from light purple to pink. When dragged into the node editor, they appear red and fail to function properly. After re-downloading them from the FAB, the downloaded versions still display as pink.
I have not altered the Normal or project settings; you may refer to my normal detail.
Hello @MAXINEMA913 welcome to the forums!
That’s weird and I’m not an expert but I’d try the following fixes (in this order):
- Flip Green Channel: In Image 3 I can see
Flip Green Channel is checked. Try unchecking it and see if the normal recovers
- Delete derived data cache — Close UE5, navigate to your project folder and delete the
DerivedDataCache folder, then reopen. UE5 sometimes caches corrupted texture data that persists even after reimport
- Check if the source file is actually a normal map: Right-click the texture Asset Actions / Reimport and verify the source
.png/.tga is truly a normal map and not accidentally swapped with another texture
Hope this helps you!!
Let me know if any of this works or if you need more help!
Hi @BRGJuanCruzMK thank you for your reply!
- Whether the Flip Green Channel is ticked or not, Normal appears pink.
- I tried delete the
DerivedDataCache folder, unfortunately, still doesnt work.
- I am pretty sure it is a Normal map, (it works before
)
Thank you very much for your reply!! I think I shall need to try another approach. 