I even tried hard-coding the coords, no luck:
GetWorld()->SpawnActor<AFloatingActor>(FVector(10,0,0), Rotation, SpawnInfo); GetWorld()->SpawnActor<AFloatingActor>(FVector(0,10,0), Rotation, SpawnInfo);
I even tried hard-coding the coords, no luck:
GetWorld()->SpawnActor<AFloatingActor>(FVector(10,0,0), Rotation, SpawnInfo); GetWorld()->SpawnActor<AFloatingActor>(FVector(0,10,0), Rotation, SpawnInfo);