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all my paintable materials turn reddish

not sure if this was also a problem in ue4.20 yet. but all my paintable materials ( two textures blended via lerp and vertex color ) are turning completely reddish in the viewport. i still can paint on them (resulting in lighter and darker red tones ) anybody has a solution for this ? i cant use these function anymore which is really bad. kind regards stucki

this is not a problem with all my meshes …
it works on some meshes from the marketplace, but it fails with all my meshes importet from 3dsmax 2018
hope this helps …