in the YouTube link you can see all the foliage and instance count was there when the level fist being loaded, but seconds after they all gets deleted, the instance count drops to zero too : ( if I save the level, next time there will not be any foliage left in there.
The foliage are Megascann assets from UE market,
Instanced foliage actor and landscape is placed in the persistent level,
culling setting are all default, not using world partition,
landscape is ticked in the show tab
Tried to rescale and move around the landscape, didn’t help
Foliage mesh opens up fine, doesn’t seems to be missing.
This has happened on different projects and on different PCs I been working on, been searching for a fix for ages but couldn’t find a solution to this yet,
doesn’t seem like a common issue but this happed too frequent to me.
Try and check this by looking directly at the foliage stuff.
You can access their instances via blueprint to check their total numbers / if they exist or are in fact removed…
Not aware of anything that would remove the instances unless directly instructed to…