All montages get interrupted while moving

Hello everyone. I can’t explain why all my montages get interrupted by movement inputs, not jump, not crouch, only walk/run. Everything worked perfectly so far. I must have changed something but I can’t remember what. It happens for both “Play Montage” and “Play anim montage”. In “Play Montage” I print stringed “On Interrupt” and it actually interrupts it when I press WSAD, but I need play montage to call notifies. Is there a way to solve this?

Thank you.

check what ‘slot’ the montage is using and where it is in the AnimGraph.

otherwise is there anything called on movement that could affect it?

All slots are “default”. When you say “on movement” do you mean a node? In that case no.
By the way, it affects root motion too, it doesn’t work.

check your actual animgraph too, usually the default slot is last so nothing interrupts it.

By OnMovement i meant when you press WSAD

That was driving me insane, I had (don’t know how) a Stop Anim Montage blank right after the input action move in my character BP.
Thank you so much for your time Auran.

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