I want several meshes spawned in a row. In old Kismet for example add float node had ‘in’ and ‘out’:
And such scheme works perfectly: (‘SUM’ node only illustration of how ‘vector + vector’ node should look)
‘Construction script’ spawns static mesh in 0,0,0 and exec signal passes through ‘Do N’ to adder, which adds constant 150,0,0 to current value (0,0,0). After that one more static mesh spawns in 150,0,0 and adder adds constant 150,0,0 to current value, which now equal to 150,0,0. Third mesh spawns to 300,0,0 and so on…
So, is Epic forget to make ‘exec’ input/output and it should be added in the future or there is another way to make increment every cycle? I spend a lot of time trying something else, but wasn’t successful.
And sorry for possible mistakes or missing sense, i don’t know english well.