All materials in every level are low quality

I am building a level with three distinct areas on three streaming levels (only one will be loaded at a time) and I’ve been adding meshes to populate one of the rooms but at one point I got the error “Video Memory Exhausted (127.5 MB over budget). Expect extremely poor performance” There are quite a few chairs in this room but it’s dark and the player is only going to be able to access a small portion of the room so I tried to force the lowest LOD on the far away meshes but that didn’t improve anything. the same with only loading one level at a time. I already uncapped the memory pool and it had no effect. I have heard that it might have something to do with virtual textures or the shader model but I’m not sure which is the best way to go about this. This also has started to affect every other level even if I hadn’t added any assets.



change the texture streaming poolsize to 500 meg less than your total vid memory for all lod levels.
look for videos on texture streaming poolsize