All joins team 1 when joining the map

Hey.

I just published my first map which is a zone wars map however when i published the map something about the starting team changed.

I have set the joining teams to be 5 & 6 which i customized to “start”. When people join the game they go on team 1 instead of my customized team.

So to sum it up, everything works when i try the map out in creative myself, but in the published mode, it doesn’t work.

Does anybody have a fix for this?

Best regards
Cookiekrill

@KrilldAk1nG Hello! This is something that our Player Support team can investigate for you to give more information: Epic Games Technical Support & Customer Service | Epic Games

Heya Cookiekrill.

Yeah, I know that feeling, you get everything working in solo testing, but then sent back to the drawing board once you go multiplayer.

What methods are you using to switch them to the desired teams ?

Heyy

I am using class selector.

The class selector is on top of player spawner, so they change the team as soon as they spawn (or at least in solo testing)

I have attached a picture below, so you can have a look.

I’m not sure how well it goes with two teams not using teams 1 & 2.
Do you have in Island Settings
Team Index 2

Do you have as many spawnpads as your max players ?

It may be as simple as setting half your spawns to Player Team 4 and the other half to Player Team 5.

Are you using a Pregame Spawn Area

I have the max players set to 8 and 6 teams.

I just tried to change the team size to dynamic which im gonna try.

I use team 1, 2, 3 and 4 as the teams ingame, thats why i chose team 5 and 6 as the spawning teams.

I have 8 spawn pads, and 8 maximum players and im using the same pregame spawn area as the team choosing area.

Didn’t work with dynamic :confused:

OK, unless your players get to choose thier team, theres no need to worry about team 5 & 6, just use teams 1, 2, 3 & 4.

Set your Team Index in Island Settings to 4

If you are using the pregame spawnpads as gameplay spawnpads as well, have 2 each of Team 1, 2, 3 & 4.

If your pregame spawns are not your gameplay spawns,
then you need 8 pregame ones set to Island Start on, no Team Index and Priority group 2.
and 8 gameplay spawnpads, 2 pads each of Team 1, 2, 3 & 4. set to Island Start off, Priority Group 1.

I think it’s OK to use Dynamic or Split Evenly in this case
Also I can’t quite remember or maybe it changed, but setting pregame and gameplay spawnpads to Enabled During Phase - Always, works better. It’s been a while my memory is foggy.

The players choose the teams on their own, so i don’t know if i have to change the team index to 4? (attaching picture)

I have also made a pregame lobby with priority 2 on 8 player spawner with island start ON.

In the gamelobby i have set the priority to 1, and the teams 5&6. I have attached a picture so you can see how they are split up into the two teams.

Hope this isn’t too confusing :stuck_out_tongue:

OK so the players choose thier teams from the 4 class selectors after game start, what happens/is meant to happen when a player enters a team ?
Are you following any tutorials or doing it yourself with trial and error ?

Okay, so when a player enters a team, they get teleported to their box, and are ready to fight.

I watched a tutorial on how to make the team selecters.

I have found a solution to the problem, probably not the most optimal one, but it works.
I removed the class selectors that was on top of the player spawner, an moved them out a little with more volume.

They still spawn on team one, but now they change their team to the customized “start”.

I removed team 6, so now i have 5 teams, and the 5th is the custom.

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Good job

Thanks, and thank you very much for helping me, really appreciate it!

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