OK, unless your players get to choose thier team, theres no need to worry about team 5 & 6, just use teams 1, 2, 3 & 4.
Set your Team Index in Island Settings to 4
If you are using the pregame spawnpads as gameplay spawnpads as well, have 2 each of Team 1, 2, 3 & 4.
If your pregame spawns are not your gameplay spawns,
then you need 8 pregame ones set to Island Start on, no Team Index and Priority group 2.
and 8 gameplay spawnpads, 2 pads each of Team 1, 2, 3 & 4. set to Island Start off, Priority Group 1.
I think it’s OK to use Dynamic or Split Evenly in this case
Also I can’t quite remember or maybe it changed, but setting pregame and gameplay spawnpads to Enabled During Phase - Always, works better. It’s been a while my memory is foggy.
OK so the players choose thier teams from the 4 class selectors after game start, what happens/is meant to happen when a player enters a team ?
Are you following any tutorials or doing it yourself with trial and error ?
Okay, so when a player enters a team, they get teleported to their box, and are ready to fight.
I watched a tutorial on how to make the team selecters.
I have found a solution to the problem, probably not the most optimal one, but it works.
I removed the class selectors that was on top of the player spawner, an moved them out a little with more volume.