I’m building a new options menu for my game and ran into a wierd issue, when opening the menu in the viewport or in PIE, everything works as expected, all events trigger and ui elements load. However, opening the menu in standalone results in the menu opening but none of the events fire, including pre-construct, construct, and initialization resulting in the menu showing every window I set up and all of the buttons are unresponsive.
I also have a ‘controls’ menu that i built in a very similar way, which works perfectly fine.
Here is what the menu should look like:
Here is how it appears in standalone:
I have the key icons bound to a function that selects which icon to show based on if there is keyboard and mouse input or controller input, and the scroll boxes are set to collapsed on event construct, both of which do not seem to trigger in standalone.
If anyone knows what may be happening here, I would be very greatful if I could recieve some guidance on how to resolve this issue. Thanks.