My immediate goal is to be able to allow the character to move with the “Simple_Move_To” node, allowing the player to control the camera but NOT the character.
I know:
“DISABLE_INPUT” disables ALL input, including the camera.
“DISABLE_MOVEMENT” disallows the character to move, but the camera can.
What are other functions similar to these? (It would be great if we can use this thread to compile functions and their explanations in one place.)
And again, my goal isn’t to stop the character from moving; it’s to stop the player from being able to move the character, as the SIMPLE_MOVE_TO temporarily controls the character.
(I saw that a boolean could block the axis values, but, unless I’m incorrect, that would also disallow automatic control from Unreal.)
So, I tried all of the nodes, and they work as expected, however, because they utilize a controller, any time the controller is disabled, the character cannot be moved be neither me nor Unreal.
So, my updated question is:
How do I apply an AIController to my player character(?), because this doesn’t work:
im not sure what your situation is but what id do is leave the pawn as aicontroller, never possess it by player just sent ‘commands’ by event to the pawn from the player controller.
I’m trying to get my character to walk onto a train automatically while the player controls cameras. The issue is that the character is the player’s character.