All blueprint components not moving when I apply a force

Hello all,

I have a blueprint setup that applies a force to any static meshes it finds. The program uses the 1/r^2 law, and it set so thatems to work fine so far for normal static meshes.

I’ve attempted to also make it so that each “gravSphere” will exert that same force on any other gravSphere it finds, following the same law above.

The issue I’ve been running into, and I’m not sure if this is a major problem or if it’s par for the course, is that the only part of the gravSphere that moves is the static mesh . The rest stays still. I’ve uploaded a video to demonstrate. You can see the mesh move, but it seems that the blueprint is not moving with it.


Any thoughts?

Selfless bump.