All audio sounds have a delay

I’m trying to add some audio to my game, but no matter how I insert any audio, there’s always about a 0.15 second delay until it actually plays, which doesn’t sound like much, but it’s definitely too jarring for things like footsteps or triggers. I’ve confirmed it’s on multiple computers, so it’s not just my computer acting funny. Any idea what I can do to get the sounds to trigger faster?

We have the same issue on UE5. Didn’t occur on UE4. Hopefulle someone could share some insight here.

I get this as well. I tried 4.27, 5.3, and 5.4, and all have a 0.1s delay. I’ve tried a bunch of different audio/priming/compression settings, but no change.

A simple example (particle + sound playing at the same time)