I’m trying to add some audio to my game, but no matter how I insert any audio, there’s always about a 0.15 second delay until it actually plays, which doesn’t sound like much, but it’s definitely too jarring for things like footsteps or triggers. I’ve confirmed it’s on multiple computers, so it’s not just my computer acting funny. Any idea what I can do to get the sounds to trigger faster?
We have the same issue on UE5. Didn’t occur on UE4. Hopefulle someone could share some insight here.
I get this as well. I tried 4.27, 5.3, and 5.4, and all have a 0.1s delay. I’ve tried a bunch of different audio/priming/compression settings, but no change.
A simple example (particle + sound playing at the same time)
Was there ever a solution for this???
Apart of need to priming sync demanding sound to load in audio cache “Loading behavior → Prime on load” The other way how to decrease audio latency is to decrease audio buffer size in UE → Project settings platform f.e. windows
In this case when I lower the value to unreasonable small amount for game engine I have latency between Gamethread audio call an sound actually plaing 21ms as shown in video. So yeah we are demanding 100% sync in pretty complex asynchronous software as UE engine is