All attempts to change pawn movement speed result in no actual change

I have a pawn that only has a camera and a floating pawn movement component. I have tried changing the values of max speed and acceleration from default to 10x and 100x.

But the issue is that there is no actual change in speed.
it’s as if my pawn is being hard coded to a constant speed value that is hiding somewhere that I cant change.

(Windows 10, UE5.2, no plugins / marketplace assets installed to engine or imported to project)

just a blank project with a pawn that cant change speed…

Does anyone have any ideas?

I think you have to use the pawn movement component

I solved it, the issue is that i accidentally had an “add floating pawn movement component” node on begin play and my movement values were being ignored because the pawn was using the new duplicate of the component instead of the actual original one.

(ONLY USE ONE MOVEMENT COMPONENT PER PAWN, IF YOU CREATE ONE AT RUNTIME, YOUR PAWN WILL USE THAT ONE INSTEAD AND YOUR BRAIN WILL NOT BE HAPPY)

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