I have a pawn that only has a camera and a floating pawn movement component. I have tried changing the values of max speed and acceleration from default to 10x and 100x.
But the issue is that there is no actual change in speed.
it’s as if my pawn is being hard coded to a constant speed value that is hiding somewhere that I cant change.
(Windows 10, UE5.2, no plugins / marketplace assets installed to engine or imported to project)
just a blank project with a pawn that cant change speed…
Does anyone have any ideas?
