During combat only, animations freeze if character/enemy are hit in quick succession, although X and Y ‘sliding’ movement is possible.
If you use ‘stick and move’ style combat this bug does not appear.
But if characters stand toe to toe and hit in quick succession, the bug will appear.
Do you have a video of this behavior or a screenshot of the setup? Are the animations used in a montage?
- ‘OnHitComponent’ needs to be = to collision spheres of the hands to turn on ‘GettingHit’
- Using an ‘HitReaction’ Animation via ‘state machine’ in the ‘AnimBluePrint’
- I am using an ‘Anim Montage’ for punching,
Thanks for the response
Gday, and thanks for responding. I’m pretty new to this site and wasn’t sure whether I should reply here, but I have posted some screenshots of my scripting with the original question.
Do you have a video of the freezing? Try setting a delay after the montages fire and let me know if the freezing behavior alters in any way…it should delay any logic from continuing until the montage is completed…like this:
I have been using delay nodes and playing with collision and nothing is working.
Can anyone explain about ‘OnComponentHit’ and the fact that it fires many times (could this be a factor?)
I have a Top Down project, but the video tutorial I took my info from is a Third Person project. (would this make a difference?)
This issue I’m having is the last hurdle and is what is holding me back from finishing my Diploma, as I am soooo close to the end.
If anyone can help, I will be very appreciative.
Here is a video sample of my animation freezing issue. Sorry about the quality.
Found answer, it had to do with animation montages over basic animations