All AddImpulse functions are suddendly behaving differently

Hey there,

Unfortunately since it is related to physics it seems it is frame dependent. A workaround around this could be by normalizing the Impulse value by the WorldDeltaSeconds, although you will have to find the proper value again. I hope that helps!

Also, if you are interested, this was linked in a different post regarding this issue

Link

Cheers,
David