All 4.7 projects crash on startup

All of a sudden, none of my 4.7 projects will open, my main project, my backups, none

I have tried repairing / reinstalling UE4 4.7.2, removing the files in appdata, nothing will work

version 4.6 projects still open properly

can create new project in 4.7

insta crash on opening any of my existing projects

Here is the crash log

Log file open, 03/16/15 14:27:19
LogInit:Display: Running engine for game: Ocean_Storm
LogInit: Version: 4.7.2-2467323+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 2 2015 23:16:34
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: D:/Program Files (x86)/Unreal Engine/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.03.16-18.27.19:281][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.03.16-18.27.19:331][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.03.16-18.27.19:346][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.03.16-18.27.19:353][ 0]LogInit: Object subsystem initialized
[2015.03.16-18.27.19:354][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘r.AllowMeshDistanceFieldRepresentations = False’
[2015.03.16-18.27.19:354][ 0]LogConsoleResponse:Warning: Found in ini file ‘D:/Unreal/Unreal Projects/Ocean_Storm 4.7/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.03.16-18.27.19:355][ 0]LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
[2015.03.16-18.27.19:355][ 0]LogInit: Selected Device Profile: [Windows]
[2015.03.16-18.27.19:355][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.03.16-18.27.19:366][ 0]LogInit: Computer: KHENA-PC
[2015.03.16-18.27.19:366][ 0]LogInit: User: Khena
[2015.03.16-18.27.19:366][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.03.16-18.27.19:366][ 0]LogInit: High frequency timer resolution =3.420595 MHz
[2015.03.16-18.27.19:366][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
[2015.03.16-18.27.19:366][ 0]LogMemory: Platform Memory Stats for Windows
[2015.03.16-18.27.19:366][ 0]LogMemory: Process Physical Memory: 50.87 MB used, 50.87 MB peak
[2015.03.16-18.27.19:366][ 0]LogMemory: Process Virtual Memory: 26.94 MB used, 27.24 MB peak
[2015.03.16-18.27.19:366][ 0]LogMemory: Physical Memory: 2761.23 MB used, 16339.27 MB total
[2015.03.16-18.27.19:366][ 0]LogMemory: Virtual Memory: 293.53 MB used, 8388608.00 MB total
[2015.03.16-18.27.19:411][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
[2015.03.16-18.27.19:411][ 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.03.16-18.27.19:411][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.03.16-18.27.19:414][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.03.16-18.27.19:420][ 0]LogD3D11RHI: Async texture creation enabled
[2015.03.16-18.27.19:755][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.03.16-18.27.19:859][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.03.16-18.27.21:999][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.16-18.27.22:421][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.16-18.27.22:470][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.03.16-18.27.22:470][ 0]LogDerivedDataCache:Display: Starting with empty Boot cache
[2015.03.16-18.27.22:470][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Unreal/Unreal Projects/Ocean_Storm 4.7/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.03.16-18.27.22:470][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.03.16-18.27.22:567][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.03.16-18.27.22:578][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Khena/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.03.16-18.27.23:141][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.03.16-18.27.23:141][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.03.16-18.27.23:825][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.03.16-18.27.23:887][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.03.16-18.27.24:831][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.03.16-18.27.25:009][ 0]SourceControl: Info Source control is disabled
[2015.03.16-18.27.25:009][ 0]SourceControl: Info Source control is disabled
[2015.03.16-18.27.25:009][ 0]SourceControl: Info Source control is disabled
[2015.03.16-18.27.25:010][ 0]LogSourceControl: RunCommandInternalRaw: ‘git version’
[2015.03.16-18.27.25:010][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=’’
[2015.03.16-18.27.25:016][ 0]SourceControl: Info Source control is disabled
[2015.03.16-18.27.25:186][ 0]LogObj: 24239 objects as part of root set at end of initial load.
[2015.03.16-18.27.25:186][ 0]LogUObjectAllocator: 5138696 out of 0 bytes used by permanent object pool.
[2015.03.16-18.27.25:261][ 0]LogEngine: Initializing Engine…
[2015.03.16-18.27.27:493][ 0]LogInit: XAudio2 using ‘Line Out (Scarlett 6i6 USB)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.03.16-18.27.27:500][ 0]LogInit: FAudioDevice initialized.
[2015.03.16-18.27.27:528][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.03.16-18.27.27:543][ 0]LogDerivedDataCache: Saved boot cache 0.01s 39MB C:/Users/Khena/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.03.16-18.27.27:551][ 0]LogInit: Texture streaming: Enabled
[2015.03.16-18.27.27:631][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.03.16-18.27.27:631][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.2-2467323+++depot+UE4-Releases+4.7
[2015.03.16-18.27.27:631][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.2-2467323+++depot+UE4-Releases+4.7
[2015.03.16-18.27.27:631][ 0]LogAnalytics: SetUserId 8f9cfad148296b6c35ca75b8244c1d3b|6d086470baf94044b842517037bb53d9|ae929127-d39b-4a8b-9eb6-9e77aa16d93f
[2015.03.16-18.27.27:631][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.03.16-18.27.27:651][ 0]LogInit: Transaction tracking system initialized
[2015.03.16-18.27.27:785][ 0]BlueprintLog: New page: Editor Load
[2015.03.16-18.27.27:814][ 0]LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
[2015.03.16-18.27.27:814][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.03.16-18.27.28:271][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.16-18.27.28:561][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.16-18.27.28:771][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
[2015.03.16-18.27.28:772][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
[2015.03.16-18.27.28:777][ 0]LogConsoleResponse:Display:
[2015.03.16-18.27.28:895][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.03.16-18.27.29:013][ 0]SourceControl: Info Source control is disabled
[2015.03.16-18.27.29:014][ 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Unreal/Unreal Projects/Ocean_Storm 4.7/Content/Maps/ResearchVessel_DivingRoom.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.03.16-18.27.29:015][ 0]LightingResults: New page: Lighting Build
[2015.03.16-18.27.29:024][ 0]MapCheck: New page: Map Check
[2015.03.16-18.27.29:024][ 0]LightingResults: New page: Lighting Build
[2015.03.16-18.27.29:032][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000210242C0
[2015.03.16-18.27.34:849][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Helmet_Breathing_004…
[2015.03.16-18.27.35:390][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave SailingPrologue_FS…
[2015.03.16-18.27.40:044][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Wind_Strong_004…
[2015.03.16-18.27.40:657][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Underwater_Ambience_001…
[2015.03.16-18.27.41:566][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Underwater_Propulsion…
[2015.03.16-18.27.41:679][ 0]LogTexture:Display: Building textures: Sharkeye (AutoDXT)
[2015.03.16-18.27.41:753][ 0]LogTexture:Display: Building textures: Exterior_CubeMap (RGBA16F)
[2015.03.16-18.27.57:016][ 0]LogMaterial: Missing cached shader map for material Shark_eye_Mat, compiling.
[2015.03.16-18.27.57:415][ 0]LogTexture:Display: Building textures: Great_White_Gum_base_color (AutoDXT)
[2015.03.16-18.28.04:187][ 0]LogMaterial: Missing cached shader map for material Shark_Gum_Mat, compiling.
[2015.03.16-18.28.04:200][ 0]LogTexture:Display: Building textures: tooth (AutoDXT)
[2015.03.16-18.28.04:236][ 0]LogMaterial: Missing cached shader map for material Shark_Tooth_Mat, compiling.
[2015.03.16-18.28.04:494][ 0]LogTexture:Display: Building textures: Great_White_Body_normal (BC5)
[2015.03.16-18.28.06:944][ 0]LogTexture:Display: Building textures: Great_White_Body_Base_Color (AutoDXT)
[2015.03.16-18.28.11:156][ 0]LogMaterial: Missing cached shader map for material Shark_Body_Mat, compiling.
[2015.03.16-18.28.11:225][ 0]LogTexture:Display: Building textures: Exterior_CubeMap_003 (RGBA16F)
[2015.03.16-18.28.27:340][ 0]LogTexture:Display: Building textures: Water_NORM (BC5)
[2015.03.16-18.28.27:446][ 0]LogMaterial: Missing cached shader map for material Caustics, compiling.
[2015.03.16-18.28.27:502][ 0]LogTexture:Display: Building textures: FlatNORM (BC5)
[2015.03.16-18.28.27:618][ 0]LogTexture:Display: Building textures: Wall_Left_base (AutoDXT)
[2015.03.16-18.28.29:033][ 0]LogTexture:Display: Building textures: Wall_Left_metallic (AutoDXT)
[2015.03.16-18.28.29:321][ 0]LogTexture:Display: Building textures: Wall_Left_roughness (AutoDXT)
[2015.03.16-18.28.29:653][ 0]LogTexture:Display: Building textures: BridgeCubemapA (RGBA16F)
[2015.03.16-18.28.44:899][ 0]LogMaterial: Missing cached shader map for material Master_DivingRoom_Main, compiling.
[2015.03.16-18.28.44:977][ 0]LogTexture:Display: Building textures: DivingRoom (RGBA16F)
[2015.03.16-18.29.01:169][ 0]LogTexture:Display: Building textures: DivingRoom_Bolts_BaseColor (AutoDXT)
[2015.03.16-18.29.01:224][ 0]LogTexture:Display: Building textures: DivingRoom_Bolts_Metallic (AutoDXT)
[2015.03.16-18.29.01:264][ 0]LogTexture:Display: Building textures: DivingRoom_Bolts_Normal (BC5)
[2015.03.16-18.29.01:270][ 0]LogTexture:Display: Building textures: DivingRoom_Bolts_Roughness (AutoDXT)
[2015.03.16-18.29.01:298][ 0]LogMaterial: Missing cached shader map for material Master_DivingRoom_Main, compiling.
[2015.03.16-18.29.01:387][ 0]LogTexture:Display: Building textures: DivingRoom_Beams_BaseColor (AutoDXT)
[2015.03.16-18.29.02:633][ 0]LogTexture:Display: Building textures: DivingRoom_Beams_Metallic (AutoDXT)
[2015.03.16-18.29.03:165][ 0]LogTexture:Display: Building textures: DivingRoom_Beams_Normal (BC5)
[2015.03.16-18.29.03:739][ 0]LogTexture:Display: Building textures: DivingRoom_Beams_Roughness (AutoDXT)
[2015.03.16-18.29.04:388][ 0]LogStaticMesh: Building static mesh DivingRoom_Beams…
[2015.03.16-18.29.04:419][ 0]LogStaticMesh: Built static mesh [31.483704ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Beams.DivingRoom_Beams
[2015.03.16-18.29.04:491][ 0]LogTexture:Display: Building textures: DivingRoom_Extinguisher_Roughness (AutoDXT)
[2015.03.16-18.29.04:578][ 0]LogStaticMesh: Building static mesh DivingRoom_Bolts_001…
[2015.03.16-18.29.04:599][ 0]LogStaticMesh: Built static mesh [21.507954ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Bolts_001.DivingRoom_Bolts_001
[2015.03.16-18.29.04:600][ 0]LogStaticMesh: Building static mesh DivingRoom_Bolts_002…
[2015.03.16-18.29.04:618][ 0]LogStaticMesh: Built static mesh [17.910334ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Bolts_002.DivingRoom_Bolts_002
[2015.03.16-18.29.04:619][ 0]LogStaticMesh: Building static mesh DivingRoom_Bolts_003…
[2015.03.16-18.29.04:634][ 0]LogStaticMesh: Built static mesh [15.063169ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Bolts_003.DivingRoom_Bolts_003
[2015.03.16-18.29.04:635][ 0]LogStaticMesh: Building static mesh DivingRoom_Bolts_004…
[2015.03.16-18.29.04:650][ 0]LogStaticMesh: Built static mesh [14.891853ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Bolts_004.DivingRoom_Bolts_004
[2015.03.16-18.29.04:650][ 0]LogStaticMesh: Building static mesh DivingRoom_Bolts_005…
[2015.03.16-18.29.04:665][ 0]LogStaticMesh: Built static mesh [15.295292ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Bolts_005.DivingRoom_Bolts_005
[2015.03.16-18.29.04:666][ 0]LogStaticMesh: Building static mesh DivingRoom_Bolts_006…
[2015.03.16-18.29.04:682][ 0]LogStaticMesh: Built static mesh [15.929100ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Bolts_006.DivingRoom_Bolts_006
[2015.03.16-18.29.04:683][ 0]LogStaticMesh: Building static mesh DivingRoom_Bolts_007…
[2015.03.16-18.29.04:696][ 0]LogStaticMesh: Built static mesh [12.575297ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Bolts_007.DivingRoom_Bolts_007
[2015.03.16-18.29.04:792][ 0]LogTexture:Display: Building textures: DivingRoom_Ceiling_BaseColor (AutoDXT)
[2015.03.16-18.29.05:886][ 0]LogTexture:Display: Building textures: DivingRoom_Ceiling_Normal (BC5)
[2015.03.16-18.29.06:291][ 0]LogTexture:Display: Building textures: DivingRoom_Ceiling_Roughness (AutoDXT)
[2015.03.16-18.29.06:564][ 0]LogMaterial: Missing cached shader map for material Master_DivingRoom_Main, compiling.
[2015.03.16-18.29.06:578][ 0]LogStaticMesh: Building static mesh DivingRoom_Ceiling…
[2015.03.16-18.29.06:580][ 0]LogStaticMesh: Built static mesh [1.963693ms] /Game/Models/ResearchVessel/Interior/DivingRoom/Mesh/DivingRoom_Ceiling.DivingRoom_Ceiling
[2015.03.16-18.29.06:618][ 0]LogTexture:Display: Building textures: DivingRoom_Door_Exterior_BaseColor (AutoDXT)
[2015.03.16-18.29.07:245][ 0]LogTexture:Display: Building textures: DivingRoom_Door_Exterior_Metallic (AutoDXT)
[2015.03.16-18.29.07:401][ 0]LogImageWrapper:Error: PNG Error: IDAT: CRC error
[2015.03.16-18.29.10:212][ 0]LogWindows: === Critical error: ===
Fatal error!

Unhandled Exception: 0xc0000028

ntdll.dll!UnknownFunction (0x000000007721d7e8) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000771bf4ec) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x0000000076f6050e) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x000007fedcbb719a) + 0 bytes [UnknownFile:0]
UE4Editor-ImageWrapper.dll!png_error() (0x000007fecf66366b) + 0 bytes [UnknownFile:0]
UE4Editor-ImageWrapper.dll!png_chunk_error() (0x000007fecf663461) + 0 bytes [UnknownFile:0]
UE4Editor-ImageWrapper.dll!png_chunk_benign_error() (0x000007fecf66342e) + 0 bytes [UnknownFile:0]
UE4Editor-ImageWrapper.dll!png_crc_finish() (0x000007fecf669999) + 0 bytes [UnknownFile:0]
UE4Editor-ImageWrapper.dll!png_read_row() (0x000007fecf65b96c) + 0 bytes [UnknownFile:0]
UE4Editor-ImageWrapper.dll!png_read_image() (0x000007fecf65b10e) + 0 bytes [UnknownFile:0]
UE4Editor-ImageWrapper.dll!png_read_png() (0x000007fecf65b730) + 0 bytes [UnknownFile:0]
UE4Editor-ImageWrapper.dll!FPngImageWrapper::UncompressPNGData() (0x000007fecf6431bf) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\pngimagewrapper.cpp:311]
UE4Editor-ImageWrapper.dll!FPngImageWrapper::Uncompress() (0x000007fecf642602) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\pngimagewrapper.cpp:178]
UE4Editor-ImageWrapper.dll!FImageWrapperBase::GetRaw() (0x000007fecf63fc79) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\imagewrapperbase.cpp:58]
UE4Editor-Engine.dll!FTextureSource::GetMipData() (0x000007fed762815d) + 100 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture.cpp:661]
UE4Editor-Engine.dll!FTextureCacheDerivedDataWorker::GetSourceMips() (0x000007fed762b1f4) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:834]
UE4Editor-Engine.dll!FTextureCacheDerivedDataWorker::GetBuildInfo() (0x000007fed762379f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:720]
UE4Editor-Engine.dll!FTextureCacheDerivedDataWorker::Finalize() (0x000007fed761ffde) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:910]
UE4Editor-Engine.dll!FTexturePlatformData::FinishCache() (0x000007fed7621bfa) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:988]
UE4Editor-Engine.dll!UTexture::FinishCachePlatformData() (0x000007fed7621ca3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:1574]
UE4Editor-Engine.dll!UTexture2D::PostLoad() (0x000007fed763ddc0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:356]
UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() (0x000007fedb06cd77) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor-CoreUObject.dll!EndLoad() (0x000007fedb136e7c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1121]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fedb1427c2) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:904]
UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() (0x000007fed484f77a) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:2245]
UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() (0x000007fed483dc3d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5680]
UE4Editor-UnrealEd.dll!UEditorEngine::Exec() (0x000007fed4828ced) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5180]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() (0x000007fed4bb0181) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() (0x000007fed48b84d5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() (0x000007fed48b8188) + 56 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3070]
UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() (0x000007fed4beb897) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor-UnrealEd.dll!EditorInit() (0x000007fed4bae536) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor.exe!GuardedMain() (0x000000013f32249e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f3226ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013f332219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f333159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076f459ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007717c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007717c541) + 0 bytes [UnknownFile:0]

[2015.03.16-18.29.10:424][ 0]LogExit: Executing StaticShutdownAfterError
[2015.03.16-18.29.10:426][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.03.16-18.29.10:426][ 0]Log file closed, 03/16/15 14:29:10

I noticed it only crash on loading the default startup map, other maps load fine, what is going on?

Hi KhenaB,

Can you try finding DivingRoom_Door_Exterior_Metallic.uasset in your file structure (using windows explorer) and remove it (make a copy though…just as long as it isn’t in your content folder anymore). This is the last asset that it attempts to load when it throws a PNG error. Let me know if that lets you get into your project.

I’d like to get a little bit more information from you as well. Is a Crash Reporter window appearing when this occurs? If it is, can you reproduce the crash again, then in the Description field of the CrashReporter window type “.Williams this is KhenaB” and hit send. This way I can look it up in our database and see if other users are getting the same crash.

Also, for the future, you can attach .log files directly to your answerhub posts. Pasting it into the body of a post breaks its formatting.

Thanks,

Hi

Right before reading your comment i narrowed down the issue to the door exterior textures, removing the folder opens the map properly, however i’m wondering, how could it affect all my backups?

I apologize for the formatting, would you like me to reproduce the issue and send the crash report even if it is fixed?

Thanks!

I have no idea what happened, i made a copy of my project on my desktop for debunking purpose, in this copy i replaced the door exterior file and it opened perfectly.

Now back to my original project the problem is also gone, my backups also open up fine, like changing the file on a copy of the project affected all my copies.

How is this possible?

That’s…unusual. Are you using any kind of source control?

If it starts occurring for you again, do that Crash Reporter trick that I mentioned. You don’t have to type “.Williams, this is KhenaB”, but make sure it’s something identifiable.

Either way, I’m glad it’s working now. I’m marking this as answered for tracking purposes. If it crops back, just respond to this post and we’ll work through it.