… now its just cinematics, menus all the fun stuff.
Phew. 14 levels took a year and 4 months to block out.
I did take weeks off in between though to do paying jobs so we can say it took 10 months.
Here is the first compile and packaging test I did on a test level right before I started building the actual game:
So I kicked off end of August 2015.
Website for the project is here: http://worldofclouds.com/escapefrommillstation.html
Here are the loading screens for each level.
… and big thank you for everyone who posted tutorials on line and those who commented
on my posts on the forums.