Greetings UE4 Dev Community
Today marks the end of my Advanced Weapons and Vehicles Design module at Staffordshire University, in which we were tasked to created a two-state transforming character.
I would love you folks to see the result as it stands for the submission, but I hope to continue to improve the prototype / gather opinions on what I can do better next time beyond today’s deadline.
Here is the final video demonstration:
*Character Prototype made in Unreal Engine 4 by
Additional Models and HUD Graphics -
Blueprints -
Particle Effects -
Sound Effects -
Motion Captured at Staffordshire University VICON T-Series Mo cap Suite
Performance -
Mo-Cap Tech -
Hand-Animation Clean up -
BGM - Tekken Blood Vengeance OST - New Kinkakuji Battle
I claim no rights to Alisa Bosconovitch, or any contents of the Tekken universe, including names, characters, audio, movelists etc. Nor do I claim rights to images of the Windows Keyboard or SONY PlayStation’s DualShock 4 and PS Logo.
This project was created as a University project and all properties herein are handled in a non-profit manner with respect to the original IP and its owners; thereby qualifying for fair-use.
Some Sound Effects contain audio from Freesound users:
Audionautics and JFBSAUVE
Sounds are used and adapted fairly under the Attribution License
Primary HCI: Dualshock 4 with Vibration for: Attacks, Block, Explosions, Chainsaws (Latent and attack patterns), Death, Footsteps, Receive Damage, Rocket charging (Jumps and Sky Rocket Super Punch)
Running on PC NVidia Shield Tablet Compatible
Special thanks to:
I will be preparing an executable build shortly.
Thank you.