I have a third person character firing a projectile from a hand socket that is meant hit a crosshair/reticle where the camera is aiming. My line trace from both the camera and socket are lining up with the reticle and the projectile is firing, but don’t know how to properly add those two together.
If the image isn’t too grainy, the top portion is the main blueprint, and the bottom portion is the Fire function.
I believe you want to use Get Look At Direction and plug in the line trace results of the camera and hand socket then add force to your projectile with the look at direction * the speed of your projectile.
I posted a more advanced function based version that uses velocity instead of just a flat speed and it’s multiplayer friendly. If interested I’ll dig it up.