Aliasing and blotchy shadows. How to clean up?

After a month of not having the program I have dived back into learning it. In this test scene how to I clean up the blotchiness around the cylinder and the aliased shadows?
It’s a Sketchup model imported into UE4.

Thanks!

The blotchy shadows are due to the floor resolution…boost the resolution a bit and you won’t see those.

About the “aliasing” that is not an aliasing problem but I think that the colums is not in contact with the floor and the column itself is not too “round”, so I suggest you to snap all the vertices of the lower face of the column on the floor and increase the edges of the circle so that is looks more round :wink:

Thanks for the reply. The circle/column is just from the included content as a test for lighting and shadow. The aliasing I am talking about is the shadows cast on the floor from the window mullions - they should have soft smooth edges. What causes that?

Also, I see several places to increase the lightmap resolution. Which is the correct method?

Hi,

The artifact are from a lowres lightmap, as Nicolas3D said.

Increasing the lightmap resolution would be on a per object basis. Often the default of 64 would be enough. If you get artifacts, uncheck the box and start multiplying the resolution: 64-128-256 etc. untill the edges are smooth.
I’m a newcomer too, and found out only walls, ceiling etc, need large(r) maps. It’s also best for large surfaces to split it up inot several pieces, to keep the UV/lightmap ratio into check.

rob

Thanks Rob. I see under the “Build” drop down a place to change the lightmap resolution, I also see an override lightmap resolution in the details panel and there is a lightmap resolution if you highlight the object in the details panel right click and select “edit” which opens a panel with a lightmap resolution setting. So, I assume the override is global meaning it effects all lightmaps?

Check out this awesome lighting guide I found to solve this problem: #Lighting_Quality_comparison.2C_or_Production_.3E_Preview

The shadow aliasing has a lot to do with your Engine Scalability Settings under your level settings tab… try “Cinematic/Epic.” There is also a specific section on splotchy shadows as well, which has a lot to do with lightmass settings and map.