Algosyntax - Game Thread Rigs : Access Control Rigs From Blueprints

Game Thread Rigs : Access Control Rigs From The Game Thread

This plugin grants you direct access to Control Rigs within your Animation Blueprint or AnimInstance via Blueprints or C++.

Documentation

Video Tutorial

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Disclaimer: This plugin depends on the plugin "ControlRig" to be enabled. It's an engine plugin so no further actions are needed.

Now, you can seamlessly script procedural animations right from your Actor Blueprint, eliminating the need to constantly switch back and forth between different scripts.

Key Benefits:

  • Streamlined Workflow:Script procedural animations for your control rig directly within your Actor Blueprint, avoiding the hassle of jumping between the Animation Blueprint and control rig scripts.

  • Dual Control:Maintain full functionality of your Animation Blueprint while manipulating specific rig elements directly from your Actor Blueprint.

  • Comprehensive Access:Utilize a robust set of functions to interact with any rig element—whether controls, bones, or other components.

  • Interthread Communication

Send information from the Control Rig Thread directly to your GameThread.

Example Functions:

  • SetWorldLocation()

  • GetControlRig()

  • SetLocalTransform()

  • GetLocalTransform()

  • …and many more!

Rig Distinction Feature:

When working with multiple Control Rigs in your Animation Blueprint, our system allows you to easily target or identify the specific rig you want to control. This ensures precise management of each rig, even in complex setups..Disclaimer:This Plugin requires that you enable the "ControlRig" plugin that comes with unreal engine.

V1.2 Released: