Double Vision is a modular Blueprint system designed to simulate visual distortion and disorientation effects in Unreal Engine.
It allows you to apply effects such as:
Double vision
Screen distortion
Blur and offset
Camera instability
across both 3D gameplay and UMG widgets, ensuring consistent feedback between world and UI.
Key Features
Unified Effect System
Works on both camera (world) and UI widgets
Core Visual Effects
Double vision
Distortion / offset
Blur
Gameplay Integration
Designed for:
Hit reactions
Explosions
Status effects
Dizziness
Drunk Effect
etc
Blueprint-Only
No C++ required
Easy drop-in integration
Modular Control
Combine and layer effects
Adjustable intensity and duration
Documentation : Double Vision Docs