AlexandrosDemetriades - Fast, precise actor placement to turn blockouts into cinematic detail

🧱 XPlacer — Advanced Mesh Placement & Scattering for Unreal Engine

XPlacer is an editor-only Unreal Engine tool for fast, precise, and predictable placement of meshes and Blueprint actors — built as a modern, production-ready replacement for Foliage Mode.


Place assets directly in the viewport using multiple workflows:

  • Brush – continuous paint strokes with controlled spacing

  • Spray – one-click burst distribution

  • Path Layout – two-click A→B placement with live preview

  • Region Fill – draw regions, preview live, then commit

  • Sampler – sample from existing geometry (auto or manual)

All tools share a unified filter system (Height, Slope, Edge, Object Filtering), ensuring consistent results across workflows.

⚙️ Key Features

  • Deterministic placement — stable, repeatable results with no randomness drift

  • Live viewport previews before commit

  • Mesh count control with gating — counters restrict placement both globally and per stroke, giving you precise control over density and total output

  • Advanced object filtering — avoid or restrict placement to specific actors or tags with proximity falloffs

  • Global eraser for fast cleanup directly in the viewport

  • Per-slot control — rotation, scale, weighting, offsets, and limits

  • Grouping & tagging for clean Outliner organization

  • Non-destructive Optimization system with visualization — Optimize in place or optimize duplicate. Instantly see raw vs optimized outputs (instancing / collapsing).


🚀 Fast, Focused Workflow

XPlacer is designed for experienced users and production environments:

  • Tool switching via keyboard shortcuts

  • UI focus modes to reduce visual noise and surface only what matters

  • Viewport-driven interaction with minimal panel hopping

  • Clear separation between preview and commit

🎯 Why XPlacer?

XPlacer is built for environment artists and studios who need speed with predictability.

It lets you move from blockout to detailed environments faster, while keeping full control over placement logic, density, and results — no guesswork, no cleanup chaos.

If you value deterministic tools, strong visual feedback, and production-safe workflows, XPlacer is designed to scale from quick layout passes to final-quality environment dressing.

XPLACER_HELP_PDF

XDP Features Overview (YTvideo):
Coming soon

Join the discord channel for any Extile product assistance and general UE tips:

https://discord.gg/cJF8vKK4j8

Other Products:
X-DECALPAINTER
Paint decals like foliage, with spray, paths, and region fill for total control!
X-DECAL

Tri-planar Decal Projection (with mesh selecting-not including in Extile Plus bonus version)

EXTILE PLUS

Advanced non-repetitive tiling material

ENVIRONMNET SNIFFER

Search & locate actors around you

EXTILE BASE

Base non-repetitive tiling material

EXLAND

Landscape non-repetitive tiling material

EXGEN

Procedural generated material shapes

EXSITE

Non-repetitive environment toolset

EXPROP

Non-repetitive prop materials