🧱 XPlacer — Advanced Mesh Placement & Scattering for Unreal Engine
XPlacer is an editor-only Unreal Engine tool for fast, precise, and predictable placement of meshes and Blueprint actors — built as a modern, production-ready replacement for Foliage Mode.
Place assets directly in the viewport using multiple workflows:
Brush – continuous paint strokes with controlled spacing
Spray – one-click burst distribution
Path Layout – two-click A→B placement with live preview
Region Fill – draw regions, preview live, then commit
Sampler – sample from existing geometry (auto or manual)
All tools share a unified filter system (Height, Slope, Edge, Object Filtering), ensuring consistent results across workflows.
⚙️ Key Features
Deterministic placement — stable, repeatable results with no randomness drift
Live viewport previews before commit
Mesh count control with gating — counters restrict placement both globally and per stroke, giving you precise control over density and total output
Advanced object filtering — avoid or restrict placement to specific actors or tags with proximity falloffs
Global eraser for fast cleanup directly in the viewport
Per-slot control — rotation, scale, weighting, offsets, and limits
Grouping & tagging for clean Outliner organization
Non-destructive Optimization system with visualization — Optimize in place or optimize duplicate. Instantly see raw vs optimized outputs (instancing / collapsing).
🚀 Fast, Focused Workflow
XPlacer is designed for experienced users and production environments:
Tool switching via keyboard shortcuts
UI focus modes to reduce visual noise and surface only what matters
Viewport-driven interaction with minimal panel hopping
Clear separation between preview and commit
🎯 Why XPlacer?
XPlacer is built for environment artists and studios who need speed with predictability.
It lets you move from blockout to detailed environments faster, while keeping full control over placement logic, density, and results — no guesswork, no cleanup chaos.
If you value deterministic tools, strong visual feedback, and production-safe workflows, XPlacer is designed to scale from quick layout passes to final-quality environment dressing.
XDP Features Overview (YTvideo):
Coming soon
Join the discord channel for any Extile product assistance and general UE tips:
Other Products:
X-DECALPAINTER
Paint decals like foliage, with spray, paths, and region fill for total control!
X-DECAL
Tri-planar Decal Projection (with mesh selecting-not including in Extile Plus bonus version)
Advanced non-repetitive tiling material
Search & locate actors around you
Base non-repetitive tiling material
Landscape non-repetitive tiling material
Procedural generated material shapes
Non-repetitive environment toolset
Non-repetitive prop materials