Hi Guys,
I want to use a C++ class for the blueprint level class to inherit from (using the Repurpose option).
I looked at Rama’s guide here: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums and I have a class that derives from ALevelScriptActor, but it does not appear in the drop-down to repurpose.
Is there anything else I need to do?
This is the class declaration, it’s relatively simple and I’ve not added anything to it yet:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "Engine/LevelScriptActor.h"
#include "PlodeLevel.generated.h"
/**
*
*/
UCLASS()
class APlodeLevel : public ALevelScriptActor {
GENERATED_BODY()
public:
APlodeLevel(const FObjectInitializer& initialiser);
~APlodeLevel();
}; // eo class APlodeLevel