Alessandro Cristoffer - Procedural First Person Animation

Procedural First Person Animation — Modular Motion Framework

Bring your first-person animations to life with a fully modular procedural animation framework built for Unreal Engine. This plugin provides a flexible, data-driven system for generating natural weapon and hand motion using curve-driven timelines and extensible compute modules.

Designed with scalability and production workflows in mind, the system separates motion data, execution, and logic into independent layers, allowing developers and designers to build complex animation behaviors without modifying core code.

Key Features

• Modular procedural animation architecture

Build motion behavior using plug-and-play compute modules that can be extended in Blueprint or C++.

• Curve-driven motion system

Use editable float curves to define horizontal, vertical, and roll movement for precise artistic control.

• Linked Anim Graph integration

Drive animation blueprints dynamically using tagged linked graphs.

• Data Asset workflow

Create reusable motion presets for walking, aiming, sway, offsets, recoil, or custom behaviors.

Included Example Modules

• Aim Down Sight

• Walking Motion

• Weapon Sway

• Hand Offset Adjustments

Ideal For

• FPS and TPS games

• Tactical shooters

• Procedural weapon animation systems

• Indie and AAA pipelines

• Developers building extensible animation frameworks

Technical Highlights

• Written in C++

• Blueprint extensible

• Instanced module architecture

• Weak pointer safety design

• Linked AnimGraph communication

• Timeline-based evaluation

This plugin empowers teams to move beyond static animation blending and into fully procedural, scalable motion systems tailored to their gameplay experience.