Here are a couple of questions regarding Alembics in Unreal 4, when using the camera sequencer;
How do you trigger the Alembic in the Sequence Shot?
I have the cache working in the scene when I hit play, but when I bring it into a shot I can’t find a way of triggering the cache to run. It just stays static.
Can I bring an alembic through with it’s textures?
Currently, each abc file I bring through just comes as a greyscale mesh.
Any help with these will be gratefully received!