Alembic some parts not animated

Hello! I hope someone can help me.

It’s basically my first time using Unreal Engine and I am trying to animate a Sofa. The different parts (pillows, legs etc) are supposed to scale, transf and rotate. I created the animation in Maya and exported it as an alembic file. To test wether the file is ok, I reimported it into Maya and the animation turned out alright there.
But when I import it into Unreal, parts of the animation are not working. The size is off and the pillows are not moving while other pillows are moving just as they are supposed to.
Since the animation was fine in Maya, I’m thinking that it’s Unreal messing it up.

Any idea why this is happening and how to fix it?

More info abt my import settings:
Import Type: Geometry Cache;
Flatten Tracks False;
Everything else is just default…