Alembic Skeletal Mesh Import

Hi;
I am trying to export animated character geometries from 3ds max and having a problem with alembic imports on UE.
Everything seems fine on workflow but geometries are deforming strangely. You can see our import options below.

4.17.2 version is default checked “Use GPU for computing morph targets” but
4.16.3 version is default unchecked “Use GPU for computing morph targets”.

I uncheck this settings, my project is fixed
Tayfun KALAFAT

Go into EDIT → Project Settings → Rendering and UNcheck “Use GPU for Computing Morph Targets”