Alembic skeletal invisible + Geometry Cache crash with RayTracing

Hi everyone,

I’m having troubles with the import of an alembic Skeletal mesh. Whenever I import the mesh it seems to be non existent (even setting my view to wireframe doesn’t seem to show anything). The problem doesn’t seem to persist if I import my ABC file as geometry cache, but whenever I simulate or play my animation the whole project crash.

I am in 4.22 with DX12 and Ray Tracing enabled.

Does anyone have a similar issue? Thanks for your help.