The bag is like flying. And I dont have any idea how to solve it.
I have tried all settings in the import settings, even skeletal, but it’s everytime the same thing .
Thanks for help in advance.
Yep, finaly I found it, I just had a group in my rig that had scale, I am working in Maya, and i forgot to check each group, it was in a deep one. Do you work with maya ?
I work in both Maya and 3DS Max however I felt that the alembic imported better from 3dsmax so I’m gonna try rescaling the character in 3dsmax before importing it into unreal and see if it works. Thank you so much for the steadfast reply!