As you can see, it looks like the material is not allowing light from the sun and sky to pass through it.
What’s more is that when the camera animates, there is a hard edge that defines where light passes through the material and where it does not, almost exactly how a planar reflection would work:
What import options you selected?
Are you using RayTracing translucency or raster?
Do you have multiple levels streamed, so lights setup might mix.
More info on material, import options and etc would be good to troubleshoot.
im not sure why this is marked as solved, it isn’t solved. to answer your question I’m not using ray tracing, so i guess it’s a raster.
the material is a glass shader from the start up content, i believe.
can you think of why the light from the light from the ultra dynamic sky sun isn’t transmissing through the material in the render while it does in play and editor mode?