When I try to export a group of objects from 3ds max, some of the objects end up appearing on top of each other in Unreal, at the origin point / or they all have the same transforms.
I have tried every combination of moving pivot points and resetting transforms there is.
The file imports back into 3ds max just fine.
What is going wrong, how can I fix it, and is it not possible for Unreal to work as simply as using alembic with Max?