Alembic Import Mesh Deformation

Hi everyone;
I am trying to export animated character geometries from 3ds max and having a problem with alembic imports on UE.
Everything seems fine on workflow but geometries are deforming strangely. You can see our import options below.
I’m exporting 151 frames, and after the import i see 91 morph targets on timeline.
I guess if the morph target count and frame count of timeline matches, the problem will be solved, but i couldn’t do that.

Thanks for help
Best regards


We have just solved the problem :mad:

4.17.2 version is default **checked **“Use GPU for computing morph targets” but
4.16.3 version is default unchecked “Use GPU for computing morph targets”.

I uncheck this settings, my project is fixed.:wink: