Alembic import loses geometry positions #UE5

I am having a tough time importing an alembic file that I exported in Cinema 4D. If I open the alembic in Cinema, the file looks great. Everything is in its correct place and the animation is baked properly. But if I try to import the same alembic into Unreal, the various geometries lose their position information. Below is a link to a movie that shows what I am talking about for anyone interested. This problem has brought my level design to a halt until I can get this thing figured out.



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Hey, did you find a solution for this?

I'm unable to see your video but I think I'm also having a similar issue.