we are recording geometry caches with kinect cameras to play them in unreal. The import works not without heavy decimation beforehand and thats a bummer.
Importing undecimated files, loads up the Ram (64GB) and crashes always the engine. The crash doesnot relate to the filesize itself, as very long but heavily decimated files do import correctly.
The file does open properly in all other software i have tested with: C4D, Maya, FabricEngine.
I have uploaded one .abc-file for further investigation: https://www.dropbox.com/s/tdk9npk32r…01_01.abc?dl=0