I am testing Houdini > Unreal 5 for Hair groom asset creation.
I have already tested xGen and Maya and while I like that groom tool we can’t use ShotGrid to check the files in because of the associations with xGen don’t copy properly.
So Houdini is being tested.
After I made a groom I noticed that the hair displays strangely once in Unreal 5.
Is anyone familiar with this problem? Is this a Houdini export or an Unreal 5 import settings issue?
Thanks in advance for any info.