Alembic Groom imports but is invisible in Unreal Engine 5

I am trying to import alembic groom files into Unreal Engine 5 (no simulation, just one frame). I created my groom in Houdini. I added groom_width and groom_color vertex attributes and exported the hairs as alembics.

I have the “alembic groom importer” and “groom” plug ins enabled in Unreal 5. When I import one of my alembic files, Unreal recognizes it as a groom and seems to import it successfully.
Interestingly though, my groom_width attribute is not recognized. My groom_color attribute is.

Once imported, I can drag my groom object into the scene. It shows up in the outliner. I can assign a material, change the width, even open up the groom editor window. The only problem is, I don’t see anything in my viewport. It behaves as if everything is functioning, but the hairs are simply invisible. I’ve tried to change the hair width, to scale my object up and down- nothing seems to work. Has anyone else run into this? The tutorials I’m following are UE4, and I can’t find any information on this for UE5.

Thanks in advance!

In case anyone has the same problem, I believe it is a Mac issue. I moved my project to a Windows computer, and no longer had problems.