Alembic Geometry Cache wrong time-sync

I have one FBX file with character animation, one Alembic file with clothes animation (exported from Marvelous Designer, imported to UE4 as Geometry Cache)

Both ones sync perfectly in 3ds Max and MD. But in Unreal, the clothes animation is faster than character.

Download link for both character and cloth animation: -

How can I solve this?

Thank you!

(I’m using lastest UE 4.15.1)

I have the same question with UE 4.27.1, any solution?