Hey Mario, I have the same issue exporting Alembic from Maya, the texture maps perfect in Maya then the UV’s seem to get jagged in Unreal when using Geometry Cache.
Did you find a solution?
Hey Mario, I have the same issue exporting Alembic from Maya, the texture maps perfect in Maya then the UV’s seem to get jagged in Unreal when using Geometry Cache.
Did you find a solution?