HI. I have a problem with alembic file. When i add a texture become inaccurate. I add a image to help me with this problem. The statc mesh is curate but a geometry cache is inacurate.
Thanks for your help.
Hey Mario, I have the same issue exporting Alembic from Maya, the texture maps perfect in Maya then the UV’s seem to get jagged in Unreal when using Geometry Cache.
Did you find a solution?
I’m using 5.1.1, i had the same issue putting the Compressed Texture Coordinates Number of Bits: from 10 to 16 fixed it for me. (In the Alembic Importer settings)