Alembic Geometry Cache Not Respecting Transformations

Using an Alembic Geometry Cache for some character animation and some of the animation relies on keyframed transform data like eye movement which are only done by keyframing the transforms of a null in which the eye mesh is the child of. In all other software’s I’ve used this has not been an issue but when importing the geometry cache into UE it resets the transformations and all the keyframes of the null resulting the eye being put to 0,0,0 with no keyframe data.