So, I have a problem with creating animations in 3ds max and using them in UE sequencer and rendering with movie render queue.
Because my animation is not just transforms (that would be supported by FBX), I have used alembic. With alembic we can not import files containing frames without any geometry, that just gives an error, so I exported alembic from max each animated object from the 1st visible frame to the last animated frame and imported in UE.
Created a blueprint with all my floors, walls, etc. Looping is off in all alembic meshes.
Keep state or project default give the same result. pre-roll and post roll do not solve anything.
What is the best workflow to export animations from 3ds max to UE (Vertex animation, particle animation, modifiers animation, etc… not just transforms)
I guess the issue is because I used a Blueprint to group all alembic geometry. If I use the alembic files directly in sequencer it does seem to work ok.